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基于3DSMAX技术的目的虚拟展示系统研究与设计 Abstract: Withthedevelopmentofdigitaltechnology,peoplearepayingmoreandmoreattentiontotheapplicationofvirtualrealitytechnology.Thevirtualexhibitionsystembasedon3DSMAXtechnologyplaysanimportantroleinprovidingimmersiveexhibitionexperiencefortheaudience.Thispapermainlyintroducestheresearchanddesignofthevirtualexhibitionsystembasedon3DSMAXtechnology.Throughtheanalysisoftheneedsandcharacteristicsoftheexhibitionsystem,acompletesystemarchitectureisproposed,whichincludesdataacquisition,modelingandrendering,aswellasuserinteractiondesign.Finally,thefeasibilityandeffectivenessofthevirtualexhibitionsystembasedon3DSMAXtechnologyareverifiedthroughpracticalexamples. 1.Introduction Thetraditionalexhibitionmethodmainlyreliesonphysicaldisplayobjects,whichhassomelimitations,suchasexpensivetransportationcosts,limiteddisplayspaceandinconvenientlogistics.Withthedevelopmentofdigitaltechnology,virtualexhibitionsusingvirtualrealitytechnologyhavebeguntoemerge,whichprovideamoreimmersiveandinteractiveexperience.However,thevirtualexhibitionsystemneedstorelyonaseriesofsoftwareandhardwaretechnologiestoprovidearealisticandcleardisplayexperience.Amongthem,theapplicationof3DSMAXtechnologyprovidesanexcellentsolutionforthevirtualexhibitionsystem.3DSMAXisamatureandwidelyused3Dmodelingsoftware,whichcanprovidearealisticandaccuratemodelingeffect,andalsosupportsvarioustypesofrenderingandmaterialediting,makingthevirtualexhibitionsystemmorevividanddynamic. 2.SystemArchitectureDesign 2.1SystemFunctionDesign Thevirtualexhibitionsystembasedon3DSMAXtechnologycanprovideuserswithanimmersiveexhibitionexperience,whichcanbedividedintothreemainfunctions:dataacquisition,modelingandrendering,aswellasuserinteractiondesign.Amongthem,dataacquisitionreferstothecollectionofobjectdatathatneedstobedisplayed,includingthecollectionofphysicalobjectsandtheirdigitalmodels.Modelingandrenderingarethetechnicalbasisforthevirtualexhibitionsystem,whichincludestheconversionofphysicalobjectsintodigitalmodels,andther