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第一次作业轴 创建圆柱体 Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder X=0,Y=0,Radius=15,Depth=25; X=0,Y=0,Radius=20,Depth=-80; 转移工作平面并建圆柱体 UtilityMenu:WorkPlane>OffsetWPto>XYZLocations+ X=0,Y=0,Z=-80; Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder X=0,Y=0,Radius=27,Depth=-6; 转移工作平面并建圆柱体 UtilityMenu:WorkPlane>OffsetWPto>XYZLocations+ X=0,Y=0,Z=-86; Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder X=0,Y=0,Radius=15,Depth=-25; 转移工作平面并建圆柱体 UtilityMenu:WorkPlane>OffsetWPto>XYZLocations+ X=0,Y=0,Z=-111; MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder X=0,Y=0,Radius=12,Depth=-40; 生成键槽 转动工作平面 UtilityMenu:WorkPlane>OffsetWPbyIncrements 转移工作平面UtilityWorkPlane>OffsetWPto>XYZLocations+ X=12,Y=0,Z=-119; 创建立方体 Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>Block>ByDimensions 创建圆柱体 MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinderX=0,Y=0,Radius=4,Depth=4; 创建圆柱体 MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder X=0,Y=24,Radius=4,Depth=4; 将立方体与两个小圆柱体组合,并用bool指令减去生成键槽 MainMenu>Preprocessor>Modeling>Operate>Booleans>Add>Volumes MainMenu>Preprocessor>Modeling>Operate>Booleans>Subtract>Volumes 同理生成另一个键槽 小圆柱坐标为X=0,Y=0,Radius=6,Depth=5 X=0,Y=58,Radius=6,Depth=4 立方体坐标为 倒角 创建关键点MainMenu>Preprocessor>Modeling>Create>Keypoints>InActiveCS 110;0,15,23 120;0,15,23 130;0,13,25 用关键点连线 MainMenu>Preprocessor>Modeling>CreateLines>Lines>Straightlines 110,120; 120,130; 110,130; 由线围成面 MainMenu>Preprocessor>Modeling>CreateAreas>Arbitrary>Bylines 沿圆柱体顶面线拉伸形成倒角实体 MainMenu>Preprocessor>Modeling>Operate>Extrude>Areas>Bylines 在圆柱体上减去拉伸形成的倒角实体 MainMenu>Preprocessor>Modeling>Operate>Booleans>Subtract>Volumes 同理做另一个端面的倒角 创建关键点MainMenu>Preprocessor>Modeling>Create>Keypoints>InActiveCS 300;0,12,-151 310;0,12,-149 320;0,10,-151 用关键点连线 MainMenu>Preprocessor>Modeling>CreateLines>Lines>Straightlines 300,310; 300,320; 310,320; 由线围成面 MainMenu>Preprocessor>Modeling>CreateAreas