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/** 坦克大战 */ packagecom.tankgame1; importjava.awt.*; importjavax.swing.*; importjava.awt.event.*; importjava.util.*; publicclassTankGame1_0extendsJFrameimplementsKeyListener,ActionListener{ GamePanelgp; StartPanelsp; JMenuBarjmb=null; JMenujm=null,jm1=null; JMenuItemjmi1,jmi2,jmi3,jmi4; TankGame1_0(){ jmb=newJMenuBar(); jm=newJMenu("文件"); jm1=newJMenu("游戏设置"); jmi1=newJMenuItem("新游戏"); jmi1.setActionCommand("NEW"); jmi1.addActionListener(this); jmi2=newJMenuItem("暂停"); jmi2.setActionCommand("PAUSE"); jmi2.addActionListener(this); jmi3=newJMenuItem("继续"); jmi3.setActionCommand("CONTINUE"); jmi3.addActionListener(this); jmi4=newJMenuItem("退出"); jmi4.setActionCommand("QUIT"); jmi4.addActionListener(this); jm.add(jmi1); jm.add(jmi2); jm.add(jmi3); jm.add(jmi4); jmb.add(jm); jmb.add(jm1); // gp=newGamePanel(); // Threadt=newThread(gp); // t.start(); // //注册一下接收键盘的动作 // this.addKeyListener(this); // //设置界面 // this.add(gp); sp=newStartPanel(); Threadt=newThread(sp); t.start(); this.add(sp); this.setJMenuBar(jmb); this.setBounds(180,20,305,530); this.setVisible(true); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } publicstaticvoidmain(String[]args){ TankGame1_0tg=newTankGame1_0(); } @Override publicvoidkeyPressed(KeyEventarg0){ if(!Record.pause){ switch(arg0.getKeyCode()){ caseKeyEvent.VK_UP: if(!gp.mtk.isTouchTank()&&!gp.mtk.isTouchRiver()) gp.mtk.moveUp(); gp.mtk.setDirect(0); break; caseKeyEvent.VK_DOWN: if(!gp.mtk.isTouchTank()&&!gp.mtk.isTouchRiver()) gp.mtk.moveDown(); gp.mtk.setDirect(2); break; caseKeyEvent.VK_LEFT: if(!gp.mtk.isTouchTank()&&!gp.mtk.isTouchRiver()) gp.mtk.moveLeft(); gp.mtk.setDirect(3); break; caseKeyEvent.VK_RIGHT: if(!gp.mtk.isTouchTank()&&!gp.mtk.isTouchRiver()) gp.mtk.moveRight(); gp.mtk.setDirect(1); break; } if(arg0.getKeyCode()=='A'||arg0.getKeyCode()=='a'){ gp.mtk.kitEnemy();